Worked on a variety of different areas of the mobile game ranging from UI to telemetry. I completed an in-game player feedback feature as the sole engineer with collaboration with designers.
Worked on the franchise team to help launch their new story mode Face of the Franchise: QB1. I was involved with the stability of the team by helping solve and triage critical bugs, writing automation scripts to help test the new scenario system, and being the franchise pod point of contact at team-wide stability meetings.
After being seperated from his master wizard, Scamp must now come to his rescue in this 3D, Action Platformer!
Implemented a variation of the traditional A* pathfinding by narrowing the pathfind
search to just the areas of the grid that will be pertinent to the final path performed
by the actor.
Time to hit it out of the park with this top-down, arcade style baseball game, all programmed in the 68000 assembly language!
I'm always searching for the chance to play a game. Whether it's getting penta kills in League of Legends or building new settlements in Settlers of Catan, I'm all about enjoying these gameplay moments with friends, family, and even strangers. Games offer a chance to bridge the social gaps between people of all ages, and this is why I chose to be a game developer.
I received my B.A in Software Engineering at Loyola University Chicago. I'm currently attending Florida Interactive Entertainment Academy pursuing a graduate degree in Game Development, specifically for Game Programming.
When not behind a computer, you can find me jamming out on my guitar or singing showtunes at karaoke. Being in theater for 12 years, I understand how important it is to continue living out the arts in everyday life. I believe that theater and game development are very similar to one another, and that my background in the arts helps visualize game development in a different light.